Istikan Studio is a game development and outsourcing studio rooted in Kurdistan, Iraq, powered by Tornet We specialize in developing high-quality, scalable games and providing end-to-end development support for partners worldwide.


















Istikan Chai — Privacy PolicyLast updated: 6 August 2026
Game: Istikan Chai
Developer: Istikan Studio
Contact: [[email protected]]
---## 1. SummaryIstikan Chai is a single-player tea-stall game. You can play it without giving us your name, email
address, phone number, or precise location — we never ask for them.
To improve the game and to understand which of our advertising campaigns bring players to it, the game
can collect information about how it is played, basic device and performance information, purchases, and
how the app was installed. On phones and tablets this collection only happens if you agree to it when
the game first asks, and you can change your mind at any time (see section 8).
The game does not show ads to you inside the game. It does, however, measure the performance of ads
we run on other platforms, which involves sharing limited information with the partners listed in
section 4. Some of that measurement counts as "tracking" under Apple's definition, which is why iOS also
asks for your permission separately (see section 5).
## 2. What we collect, and whyGameplay and progress information — the day and city you have reached, days completed and the star
rating for them, tutorial steps started and finished, customers served, when the shop screen is opened,
in-game purchases of cosmetic items, and your settings such as language and volume.
Why: to see where players get stuck or lose interest, to balance difficulty, and to decide what to
build next.
Purchase information — that the full-game unlock was bought, its price and currency, and the store
transaction identifier.
Why: to deliver what you paid for, to restore it if you reinstall, and to measure whether our
advertising is worth what it costs. Payment itself is handled entirely by Apple, Google, or Steam — we
never see your card or payment details.
Device and technical information — device model, operating system, and similar basic technical
details, plus whether the app was installed from an official store.
Why: to support the devices players actually use, to diagnose problems, and to keep statistics from
being distorted by unofficial copies of the game.
Advertising identifier — on phones and tablets, your device's advertising identifier, and only if
you separately allow tracking
when asked.
Why: so an install or purchase can be attributed to the advertisement that led to it. If you decline,
we fall back to Apple's aggregate SKAdNetwork reporting, which does not identify you or your device.
Bug reports you choose to send — if you use the in-game bug report form, we receive the description
you write, basic hardware details (operating system, processor, memory, graphics device), and, if you
leave the attachment option enabled, a copy of your game save file
so we can reproduce the problem.
These reports are delivered to our team through Discord.
Why: to investigate and fix the problem you reported. Nothing is sent unless you submit the form, and
you can switch the save-file attachment off before sending.
Platform account identifiers — a Game Center player identifier on Apple devices, a Google Play Games
player identifier and public gamer profile such as a display name on Android, or a Steam identifier on
Steam.
Why: to sign you in to the platform's game service so achievements and cloud saves work. These are
provided by the platform, not created by us.
An anonymous player identifier created by the analytics service so repeat sessions from the same
install can be counted without identifying you personally.
## 3. What we never collectWe do not collect your real name, email address, phone number, contacts, photos, precise location, or
any payment or card details. The game does not use your camera, microphone, or health data. We do not
sell your information, and we do not share it with data brokers.
## 4. Services that process data for us| Service | Provider | What it is used for |
|---|---|---|
| Unity Gaming Services Analytics | Unity Technologies | Session and gameplay analytics, entitlement checks |
| Google Analytics for Firebase | Google | Gameplay and purchase analytics for marketing measurement |
| Meta app events | Meta Platforms | Measuring and attributing our advertising campaigns |
| Discord | Discord Inc. | Delivering bug reports you choose to send |
| Game Center / iCloud | Apple | Sign-in, achievements, cloud saves (Apple devices) |
| Google Play Games Services | Google | Sign-in, achievements, cloud saves (Android) |
| Steam | Valve | Sign-in, achievements, Steam Cloud saves |
| In-app purchasing | Apple, Google, Valve | Processing and verifying purchases |
These providers handle information under their own privacy policies, and some are located outside your
country, so information may be transferred and stored internationally with appropriate safeguards.
Google Analytics for Firebase and Meta app events are used only in the phone and tablet versions. The
Steam version does not include them.
The game also skips analytics entirely when it detects that the app did not come from an official store,
so unofficial copies do not report anything.
## 5. Advertising, and Apple's tracking permissionWe do not display advertisements inside Istikan Chai. We do advertise the game on other platforms, and we
measure whether those advertisements work — which means telling Meta and Google that an install, a
completed day, or a purchase happened.
On iOS, iPadOS, and tvOS, that measurement can use your device's advertising identifier only if you allow
it through Apple's App Tracking Transparency prompt. If you decline, or never answer:
- the advertising identifier is not used, and
- we rely on Apple's SKAdNetwork, which reports campaign results in aggregate and does not identify
you or your device.
You can change this at any time in Settings → Privacy & Security → Tracking.## 6. Purchases and the full-game unlockBuying the full game is processed by Apple, Google, or Steam. The game keeps a record that you own it and
checks the store receipt on your device when it starts, so your purchase still works offline and after a
reinstall. We do not receive or store your payment details.
## 7. Cloud savesIf you are signed in to Game Center, Google Play Games, or Steam, your progress can be backed up to that
platform's cloud so it carries over between your own devices and after a reinstall.
This save data is stored in your own account with Apple, Google, or Valve — it is not sent to us, and
we cannot read it. The one exception is a save file you deliberately attach to a bug report (section 2).
You can remove cloud saves through your platform account settings.
## 8. Your choices, and how to withdraw consentOn phones and tablets the game asks, on first launch, whether you agree to this collection. If you
decline, analytics and advertising measurement are switched off and the game remains fully playable. If
the notice materially changes, we ask again.
You can also:- change Apple's tracking permission in Settings → Privacy & Security → Tracking;
- reset or limit your advertising identifier in your device settings;
- ask us to delete the analytics data associated with your install by contacting us at the address in
section 12, or by using the data-deletion option in the game's settings where available;
- manage platform data through your Apple ID, Google Account, or Steam account settings;
- delete the game, which removes the save data stored on that device.
Depending on where you live, you may have rights to access, correct, export, or delete your personal
information, and to object to certain processing. Contact us and we will act on your request in line with
applicable law.
## 9. Legal bases (for players in the EEA and UK)Where the law requires a legal basis, we rely on: your consent for analytics and advertising
measurement; performance of a contract for delivering purchases and cloud saves; and our legitimate
interests
in keeping the game working, secure, and free from fraudulent or unofficial copies.
## 10. ChildrenIstikan Chai is not directed at young children, and we do not knowingly collect personal information from
them. If you believe a child has provided us with personal information, contact us and we will delete it.
## 11. How long we keep informationAnalytics and advertising-measurement information is kept only as long as needed for those purposes, and
is subject to the retention periods of the services in section 4. Bug reports are kept until the issue is
resolved and are then deleted. Purchase records are kept as long as required for support and accounting.
## 12. Changes and contactWe will update this policy when the game changes what it collects, and we will change the "last updated"
date above. Significant changes are also reflected in the notice shown inside the game.
Questions or requests about this policy:Istikan Studio
[[email protected]]

Tiny Jar Farm — Privacy PolicyLast Updated: [10/Aug/2026]Tiny Jar Farm is developed by Istikan Studio / Tornet. This policy explains what the game collects, why, and what choices you have. It applies to the iOS, Android and Steam versions.1. Information We CollectWe do not collect personal information such as your real name, email address, phone number, or precise location.The game uses the following services, which may collect limited data:- Unity Analytics (Unity Technologies) — app-generated user and device identifiers, gameplay events, performance data, crash information, and approximate (country/region) location.
- Google Analytics for Firebase (Google) — app instance identifier, device and operating system information, gameplay events (in-app purchases, plant level-ups, tutorial completion), and, only where permitted, an advertising identifier.
- Meta App Events (Meta / Facebook) — the same gameplay events (purchases, level-ups, tutorial completion), device information, and, only where permitted, an advertising identifier.
- Apple Game Center (iOS) — Game Center player identifier, scores, achievements and leaderboard entries.
- Google Play Games Services (Android) — Play Games player ID, public gamer profile information, and gameplay data.
- Steam (Valve, on PC) — Steam ID, used for achievements, leaderboards and cloud saves.
- In-app purchases — transaction identifier, product purchased, price and currency. We never receive your card or payment details; those are handled entirely by Apple, Google or Valve.
- Cloud saves — your game progress is stored in your own platform account (Google Play Saved Games, Apple iCloud, or Steam Cloud). We do not receive or keep a copy.
- Bug reports (only if you choose to send one) — the message you write, your device and system information (app version, operating system, device model, hardware and display settings), and a copy of your game save file so we can reproduce the problem.
2. How We Use This Information- To improve the gameplay experience and game balance.
- To analyse game performance and stability, and to fix bugs and crashes.
- To enable gameplay services such as sign-in, achievements, leaderboards and cloud saves.
- To measure and improve our advertising — understanding which advertisements lead people to install or purchase the game, so we can spend our marketing budget effectively.
3. Data SharingWe do not sell or rent your personal data.We do share a limited set of data with the following partners:- Google (Google Analytics for Firebase / Google Ads) and Meta (Facebook) — gameplay and purchase events and, where permitted, advertising identifiers, used to measure how effective our advertising is.
- Unity Technologies — analytics data as described above.
- Apple, Google and Valve — as required to provide sign-in, achievements, leaderboards, cloud saves and purchases.
These partners process data under their own privacy policies.4. Advertising and Tracking- The game does not display advertisements of any kind.
- The game does use advertising measurement: we share limited event data with Google and Meta so we can tell which of our own advertisements are working. Under Apple's definition this counts as tracking, which is why the App Store privacy label lists some data as "Used to Track You".
- On iOS, this may use the Advertising Identifier (IDFA), and only if you allow it when the system tracking prompt appears. If you decline, no advertising identifier is used, and measurement falls back to Apple's aggregated SKAdNetwork.
- On Android, this may use the Google Advertising ID, subject to your consent in the game and your device settings.
5. Your Choices and Consent- In-game consent — the first time you play, the game asks whether you agree to this data collection. If you decline, analytics and advertising measurement stay switched off. You can play the full game either way.
- iOS tracking permission — Settings → Privacy & Security → Tracking.
- Android advertising ID — Settings → Privacy → Ads, where you can reset or delete your advertising ID.
- Withdrawing consent or requesting deletion — contact us using the details in section 9. You can also delete your local game data from the in-game settings.
6. Children's PrivacyTiny Jar Farm is not directed at children under 13, and we do not knowingly collect personal information from children. If you believe a child has provided us with information, please contact us and we will delete it.7. Data RetentionAnalytics data is retained by our service providers according to their own retention policies. Cloud saves remain in your platform account (Google, Apple or Valve) until you delete them or delete your game data. Bug reports and their attachments are kept only as long as needed to investigate the issue.8. Your RightsDepending on where you live, you may have the right to access, correct, delete, or object to the processing of your data, and to withdraw consent at any time. To exercise these rights, contact us using the details below.9. Changes to This Policy and ContactWe may update this policy from time to time. Material changes will be reflected in the "Last Updated" date above, and the game will ask for your consent again where required.If you have questions about this policy, contact us at: [[email protected]]

Torliga Champions — Privacy PolicyLast Updated: 10 August 2026Torliga Champions ("the App", "the Game") is developed by Istikan Studio and published as part of the Torliga ecosystem operated by Tornet. This policy explains what information the App collects, why, who it is shared with, and the choices you have.1. Your choice before anything is collectedThe first time you open the App, we ask for your consent before any analytics or advertising measurement begins. You can decline and continue playing — declining disables analytics collection and, where data has already been recorded, clears the identifier associated with it.On iOS, we additionally ask your permission through Apple's App Tracking Transparency prompt before any advertising identifier is used. You may deny it and continue playing normally.You can play as a guest without creating or signing in to an account. In guest mode your progress is stored only on your device and is not sent to our servers.2. Information we collect2.1 Account and sign-in information (only if you choose to sign in; guests are exempt)• Email address — when you sign in with email, or via Google, Apple, or Facebook sign-in. Apple's Hide My Email relay addresses are supported.
• Phone number — when you choose to sign in using a WhatsApp one-time password.
• Name or display name — when provided by Apple, Google, or Facebook sign-in.
• Account identifiers — your Torliga account ID and the identifier supplied by your sign-in provider.
Purpose: to create and authenticate your account and to link your game progress to it.2.2 Game progress (cloud save)Your club name and colours, level, experience, in-game cash, matches played, card collection and squad. This is stored on Torliga servers and tied to your account so your progress survives reinstalling the App and moves between your devices.2.3 Wallet and in-game spendingThe App reads your Torliga Coin balance from your Torliga account and records what you spend it on inside the Game (for example card packs or a Level Boost), along with Torliga Points earned during boosts.We do not collect or process payment card details, bank information, or any other payment instrument in this App. Torliga Coin is purchased in the Torliga app, not here. The Game itself contains no real-money purchases.2.4 Gameplay and diagnostic dataGameplay events (for example completing the tutorial, levelling up, spending in-game currency, opening the App, sessions and matches), together with device model, operating system, performance statistics, and crash reports.2.5 Advertising measurement and install attributionTo understand which advertising campaigns bring players to the Game, we collect:• Advertising identifier — Apple's IDFA on iOS (only if you allow tracking when asked) and the Android advertising ID.
• Campaign click identifier and install source — where available, the referral information passed by the app store when you install the Game after clicking one of our ads, so the referring campaign can be credited.
• Install and registration events — that an install, app open, or first-time registration occurred, and which sign-in method was used.
2.6 Technical informationOur servers receive your IP address and standard request information when the App communicates with them. This is used for security, abuse prevention, and reliability.3. Third-party services we use• Torliga backend (api.torliga.net) — Tornet — accounts, cloud save, wallet
• Unity Analytics — Unity Technologies — product analytics, crash and performance reporting
• Google Analytics for Firebase — Google — product and marketing analytics; may use the advertising identifier
• Meta SDK (Facebook Login and app events) — Meta Platforms — Facebook sign-in; install, app-open and registration measurement
• Sign in with Apple — Apple — sign-in
• Google Sign-In and Google Play services — Google — sign-in; install-referral information on Android
• Propellerads — Propellerads — advertising campaign install attribution
These providers process data under their own privacy policies. We do not sell your personal information, and we do not share it with data brokers.4. TrackingSome of the data above — advertising identifiers, account and device identifiers, install and gameplay events — is used to measure the effectiveness of our advertising, including by our advertising partners. Under Apple's definition this constitutes tracking, which is why the App asks for your permission on iOS. If you decline, we do not use the advertising identifier.The App does not display third-party advertisements, and does not personalise gameplay based on advertising data.5. Legal bases (where applicable)• Consent — analytics, advertising measurement, and attribution.
• Performance of a contract — providing your account, cloud save, and wallet features.
• Legitimate interests — security, abuse and fraud prevention, and app stability.
6. Data retentionAccount and progress data is retained while your account exists. Analytics and attribution data is retained only as long as needed for the purposes above, in line with each provider's retention settings. Diagnostic data is retained only as long as needed to diagnose and fix issues.7. Your rights and choices• Withdraw consent for analytics — decline at the consent screen, or contact us to request that collection stop.
• iOS tracking — change your choice at any time in Settings, then Privacy & Security, then Tracking.
• Android advertising ID — reset or delete it in your device's Google settings.
• Access, correction, or deletion — email [email protected] and we will action your request. Please use the email address or phone number associated with your account so we can identify it.
• Account deletion — email [email protected] to request deletion of your Torliga Champions account and its associated progress.
• Depending on where you live, you may also have rights to object to or restrict processing, or to data portability.
8. ChildrenThe App is not directed to children under 13, and we do not knowingly collect personal information from them. If you believe a child has provided us personal information, contact [email protected] and we will delete it.9. International transfersThe App is operated from Iraq and data may be processed in other countries by the providers listed in section 3. Where required, we rely on appropriate safeguards for such transfers.10. Changes to this policyWe will update this page when our practices change and revise the "Last Updated" date. Where changes are material, we will ask for your consent again inside the App.11. ContactIstikan Studio — [email protected]

Bathroom PLEASE! — Privacy PolicyLast Updated: [16/Sep/2026]Bathroom PLEASE! is developed by Istikan Studio / Tornet. This policy explains what the game collects, why, and what choices you have. It applies to the Steam version on Windows, macOS and Linux.1. Information We CollectWe do not collect personal information such as your real name, email address, phone number, or precise location. The game has no accounts, no sign-in, and no text entry of any kind, so there is nothing for you to type that could reach us.The game uses the following services, which may collect limited data:Unity Analytics (Unity Technologies) — app-generated user and device identifiers, gameplay events, performance data, crash information, and approximate (country/region) location. This is collected only if you agree to it when the game first asks.
Steam (Valve) — your Steam ID, used for achievements and cloud saves. Achievements you earn are recorded against your Steam account.
Cloud saves — your game progress is stored in your own Steam account through Steam Cloud. We do not receive or keep a copy.
Local save files — your progress, your settings, and your answer to the analytics question are stored on your own device. These never leave your machine except through Steam Cloud.
2. How We Use This InformationTo improve the gameplay experience and game balance, in particular to find where the step limit is too harsh or too forgiving.
To analyse game performance and stability, and to fix bugs and crashes.
To enable Steam achievements and cloud saves.
3. Data SharingWe do not sell or rent your data.We share a limited set of data with:Unity Technologies — analytics data as described above, and only with your consent.
Valve — as required to provide Steam achievements and cloud saves.
These partners process data under their own privacy policies:
Unity — https://unity.com/legal/privacy-policy
Valve — https://store.steampowered.com/privacy_agreement/
4. Advertising and TrackingThe game does not display advertisements of any kind.
The game does not perform advertising measurement, and shares no data with advertising networks.
The game does not use advertising identifiers.
We do not track you across other apps or websites.
5. Your Choices and ConsentThe first time you play, the game asks whether you agree to share anonymous gameplay analytics. Nothing is collected unless you accept. If you decline, analytics stay switched off and the game plays exactly the same. There is no reduced version and nothing is locked behind agreeing.Steam achievements and Steam Cloud saves are handled by your Steam client and can be managed through your Steam account settings.6. Children's PrivacyBathroom PLEASE! is not directed at children under 13, and we do not knowingly collect personal information from children. If you believe a child has provided us with information, please contact us and we will delete it.7. Data RetentionAnalytics data is retained by Unity according to their own retention policy. Cloud saves remain in your Steam account until you delete them. Local save files remain on your device until you delete them.8. Your RightsDepending on where you live, you may have the right to access, correct, delete, or object to the processing of your data, and to withdraw consent at any time. To exercise these rights, contact us using the details below.9. Changes to This Policy and ContactWe may update this policy from time to time. Material changes will be reflected in the "Last Updated" date above, and the game will ask for your consent again where required.If you have questions about this policy, contact us at: [[email protected]]

General Idler — Privacy Policy
Last Updated: 16 September 2026
General Idler is developed by Istikan Studio / Tornet. This policy explains what the game collects, why, and what choices you have.It applies to the PC versions distributed through Steam, including the free demo and the full game, and to play on Steam Deck. General Idler is a one-time purchase: there are no in-app purchases, no subscriptions and no advertisements.1. Information We Collect
We do not collect personal information such as your real name, email address, phone number, or precise location. We do not operate any servers of our own, and we do not hold any account for you.
The game uses the following services, which may collect limited data:Unity Analytics (Unity Technologies) — an app-generated analytics user identifier, session identifiers, device and operating-system information (device model, OS and version, platform, language and game version), and approximate (country/region) location derived from your IP address. This is switched off unless you agree to it (see section 5). General Idler sends no custom gameplay events of its own — no events describing your conquests, progress, purchases or settings. Only Unity's own standard session and device events are sent.
Steam (Valve) — when the game unlocks an achievement or submits a leaderboard score, Valve associates it with your Steam account. The game itself never reads, stores or transmits your Steam ID; that association happens inside Steam. Your Steam profile name and avatar may be shown publicly next to your entry on a Steam leaderboard.
Your purchase — handled entirely by Valve. We never see or receive your name, address, card or payment details, and the game contains no payment or in-app-purchase code of any kind.
Stored only on your own computer, and never transmitted to us:
Your save file — your empire, progress and statistics, written to your local application data folder. ⚠ General Idler does not currently use Steam Cloud, so your save exists only on the machine you play on. If you delete it, it is gone.
Your settings — audio volumes, controller options (enabled, sensitivity, deadzone), CRT overlay, UI scale, dock layout, and your privacy choice. These are stored in the local Unity player preferences for the game.
Things this game does NOT do, stated explicitly because they are common in other games:
No advertisements, and no advertising or attribution SDKs.
No advertising identifier of any kind.
No Google Analytics / Firebase, no Meta (Facebook) SDK, no AppsFlyer, no Adjust.
No in-app purchase or virtual-currency system.
No crash-reporting or bug-report tool, and no mechanism that uploads your save file to us.
No microphone, camera, contacts, or file access beyond the game's own data folder.
2. How We Use This Information
To understand roughly how many people play, on what hardware, and for how long — so we can prioritise performance work and support the right systems.
To see where players stop playing, so we can improve pacing and difficulty.
To provide Steam achievements and leaderboards.
We do not use your data to build a profile of you, to target advertising, or to make any automated decision that affects you.
3. Data Sharing
We do not sell or rent your data, and we do not share it for advertising.
Data is processed by the following parties, under their own privacy policies:Unity Technologies — the analytics data described in section 1, only with your consent. https://unity.com/legal/game-player-and-app-user-privacy-policy
Valve Corporation — as required to deliver the game and to provide achievements and leaderboards. Your use of Steam is also governed by Valve's own policy. https://store.steampowered.com/privacy_agreement/
No other third party receives data from this game.
4. Advertising and Tracking
General Idler does not display advertisements, and does not track you.
There is no advertising measurement, no attribution SDK, no advertising identifier, and no sharing of your activity with any advertising network. Nothing in this game is used to follow you across other apps or websites.5. Your Choices and Consent
In-game consent. The first time you launch the game, it asks whether you agree to analytics collection. If you decline, analytics stay switched off and nothing is sent. The full game is playable either way — the choice affects nothing except data collection.
Changing your mind. We operate no servers and keep no database, so there is nothing held by us to delete. The data described in section 1 sits with Unity, under Unity's own retention policy. If you want data that has already been sent removed, contact us using the details in section 9 and we will pass the request to Unity.
Deleting your local data. Deleting the game's save file from your local application data folder removes your progress from your computer.
Playing offline. Analytics requires a network connection. If you play offline, initialisation is skipped and nothing is collected; the game runs normally.
6. Children's Privacy
General Idler is not directed at children under 13, and we do not knowingly collect personal information from children. If you believe a child has provided us with information, please contact us and we will delete it.
7. Data Retention
Analytics data is retained by Unity according to its own retention policy. Achievement and leaderboard data is retained by Valve in association with your Steam account for as long as you keep the game on your account. Your save file and settings remain on your computer until you delete them. We hold no database of our own and retain nothing directly.
8. Your Rights
Depending on where you live, you may have the right to access, correct, delete, or object to the processing of your data, and to withdraw consent at any time.
The most direct control is the consent prompt itself: decline it and nothing is ever sent, so there is nothing to request later. We hold no data ourselves — we run no servers and keep no database — so any request about data already collected is passed to Unity, who store and retain it under their own policy (section 3). To exercise these rights, contact us using the details below.9. Changes to This Policy and Contact
We may update this policy from time to time. Material changes will be reflected in the "Last Updated" date above, and the game will ask for your consent again where required.
If you have questions about this policy, contact us at: [email protected]

Social Suspect Privacy Policy
Last Updated: 23 September 2026
Game: Social SuspectDeveloper: Istikan StudioContact: [email protected]1. Summary
Social Suspect is a single-player detective game. You can play it without providing your name, email address, phone number, or precise location, and we never ask for them. There is no account to create and no sign-in of our own.
The game shows advertisements, and it collects information about gameplay, basic device and performance details, and achievements so we can improve it. On phones and tablets this collection only happens if you agree to it when the game first asks, and you can change your mind at any time (see section 8).Declining does not remove the advertisements. It stops your data being used to choose which ones you see. The game remains fully playable either way.Showing personalised advertisements counts as "tracking" under Apple's definition, which requires a separate iOS permission (see section 5).2. What we collect, and why
Gameplay and progress information — achievements you earn, and the session, performance and crash information the analytics service records automatically, such as how long a session lasted and whether the game stopped unexpectedly.
Why: to find where players get stuck, to fix crashes, and to decide what to build next.Device and technical information — device model, operating system version, and basic technical details such as screen size, language and region.Why: to support the devices players actually use and to diagnose problems that only happen on some hardware.Advertising identifier — on phones and tablets, your device's advertising identifier, and on Apple devices only if you separately allow tracking when asked.Why: to let our advertising partners choose which advertisements you see and to measure whether they worked. If you decline, we rely on Apple's aggregate SKAdNetwork reporting, which does not identify you or your device.Platform account identifier — on Apple devices, your Game Center player identifier, if you are signed in to Game Center.Why: to record achievements against your Game Center profile and to store your saved game in your own iCloud. This identifier is provided by Apple, not created by us.An anonymous player identifier created by the analytics service, so repeat sessions from the same installation can be counted without identifying you personally.Your saved game — your progress through the case, kept as a file on your own device. It is not sent to us and we cannot read it. If you are signed in to Game Center, a copy is also kept in your own iCloud (see section 7).3. What we never collect
We do not collect your real name, email address, phone number, contacts, photos, precise location, or any payment or card details. The game does not use your camera, microphone, or health data, and it does not read your device's motion sensors. We do not sell your information, and we do not share it with data brokers.
Social Suspect contains no in-app purchases, so no payment of any kind passes through it.4. Services that process data for us
Service Provider What it is used for
Unity Gaming Services Analytics Unity Technologies Session, performance and achievement analytics
Unity LevelPlay Unity Technologies / ironSource Selecting, delivering and measuring the advertisements in the game
Unity Ads Unity Technologies Supplying advertisements through LevelPlay
Game Center and iCloud Apple Achievements and saved games on Apple devices
These providers handle information under their own privacy policies, and some are located outside your country, so information may be transferred and stored internationally with appropriate safeguards.
LevelPlay may pass limited information to the advertising networks it selects between, so that an advertisement can be chosen and counted. Where you have not given consent, it is told so, and those networks are instructed not to use your data to personalise what you see.5. Advertising, and Apple's tracking permission
Social Suspect shows full-screen advertisements between parts of the game. They appear whether or not you agree to the notice described in section 8. What your answer changes is whether your data may be used to decide which advertisement you see.
On iOS and iPadOS, personalising advertisements can use your device's advertising identifier only if you allow it through Apple's App Tracking Transparency prompt. If you decline, or never answer:the advertising identifier is not used, and
we rely on Apple's SKAdNetwork, which reports advertising results in aggregate and does not identify you or your device.
You can change this at any time in Settings → Privacy & Security → Tracking.
On Android, the game uses your device's advertising ID for the same purpose. You can reset it, or opt out of personalised advertising entirely, in Settings → Google → Ads.6. Children
Social Suspect is not directed at young children, and we do not knowingly collect personal information from them. If you believe a child has provided us with personal information, contact us and we will delete it.
7. Saved games
Your progress is stored as a file on your own device. It is not sent to us at any point, and it is removed when you delete the game.
On Apple devices, if you are signed in to Game Center, a copy of that same progress is also kept in your own iCloud so it carries over between your devices and survives a reinstall. That copy is held in your Apple account, not by us, and we cannot read it. You can remove it through your Apple ID storage settings.Saved games are not currently backed up on Android. Progress there stays on the one device.8. Your choices, and how to withdraw consent
The game asks, on first launch, whether you agree to the collection described in section 2. If you decline, analytics are switched off and advertisements are no longer chosen using your data. The game remains fully playable, and advertisements still appear. If the notice materially changes, we ask again.
You can also:change Apple's tracking permission in Settings → Privacy & Security → Tracking;
reset or limit your advertising identifier in your device settings;
ask us to delete the analytics data associated with your installation by contacting us at the address in section 11;
manage achievements and saved games through your Apple ID settings;
delete the game, which removes the saved game and settings stored on that device.
Depending on where you live, you may have rights to access, correct, export, or delete your personal information, and to object to certain processing. Contact us and we will act on your request in line with applicable law.
9. Legal bases (for players in the EEA and UK)
Where the law requires a legal basis, we rely on: your consent for analytics and for personalised advertising; performance of a contract for delivering the game and its saved games; and our legitimate interests in keeping the game working, secure, and funded by advertising.
10. How long we keep information
Analytics and advertising information is kept only as long as needed for those purposes, and is subject to the retention periods of the services in section 4. Your saved game is kept on your device, and in your own iCloud if you use Game Center, until you delete it.
11. Changes and contact
We will update this policy when the game changes what it collects, and we will change the "last updated" date above. Significant changes are also reflected in the notice shown inside the game.
Questions or requests about this policy:Istikan Studio
[email protected]